The Marauder is one of the four career options or classes under the Chaos Army, which is further sub-categorized under Warhammer Online's Armies of Destruction. Marauders are said to be inhabitants of Norsca, a frozen part of the Warhammer world where the Norse tribes reside. Marauders are naturally strong and fierce, built for war. A number of gamers have constructed Warhammer Online Marauder guides to help out newbies and other players in trying to both play as and fight against them.
The Marauders are also brutal, and they believe that they are closely related to the Chaos Champions and so they brandish a banner to pay homage to the said champions, all in the hopes of proving their worth as warriors. The Marauders have an innate sense of violence, so much so that Tzeentch favors them greatly. The Magus is said to be gifted with the pure gift of Change. This gift came from Tzeentch himself. Therefore, the Magus has the power to transform himself into the ultimate fighter. He wears light armor only because there really is not much need for heavy artillery. He can quickly transform himself into what he needs. Although this gift is one that is highly useful for the Magus, there is a need for him to exercise discernment in transforming himself. He must make the right choice when it comes to picking which of the paths must he take. There are Mastery Paths for the Marauders. These are: the path of brutality, the path of savagery, and the path of monstrosity.
For the Marauder, the Path of Brutality enhances his ability to transform his arm into a sharp, bone spike that serves as a blade of sorts. Seeing this sword-like attachment in the Magus's anatomy, enemies could well be intimidated more so when they see the injuries that the spikes can do to opponents. The Path of Savagery allows a Marauder to transform his arm this time into a claw that can tear at the limbs of the opponents until they finally bleed to their untimely deaths. The tactic in this path is that sometimes, the damage is done so steadily and stealthily that the enemy doesn't know he is dying until it is too late. The last path of mastery for the Marauder is the Path of Monstrosity which also makes for another mutation. The Marauder can transform his arm into a club that creates even more violence and gore. The clubbed-arm is not only a defensive weapon which the Marauder can use to ward off attacks, but it is primarily an offensive ability since he can tear apart opponents with every swing and smash.
Having a Warhammer Online Marauder guide will help with your game. As mentioned earlier, the Marauder must be wise in choosing which path to take because every path is best suited for particular battles. Choosing the wrong transformation can inflict much damage and ultimately, can cost a Marauder his life.
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