Square Enix's MMORPG Final Fantasy XIV, which is released next year, will have a monthly free a World of Warcraft.
It said the game's producer, Hiromichi Tanaka, the VG247 on gamescom fair in Cologne in early August.
"It's going to be 30 days subscription-based, " he said.
It is not yet known what the monthly charge will be on.
Final Fantasy XIV is released for the PlayStation 3 and PC in early 2010. Square Enix has not announced an Xbox 360 version of the game, but it should also not be completely ruled out yet. When the game is time exclusive for the PlayStation 3 will not happen in the first place.
A Square Enix staff CV has confirmed what many have considered as fairly set already: Final Fantasy XIV will be
released for Xbox 360. CV, which belongs to Yuuki Akama, said - it has now edited - the massive online game will be released for PC, PlayStation 3 and Xbox 360.
"Final Fantasy XIV for PC, PS3, Xbox360"
When Final Fantasy XIV was announced at Sony's press conference at gamescom last year introduced Jack Thirteen, Sony's executive director, the title as a PlayStation 3 exclusive. It has since been confirmed that the game also will be released for PC, and already on the exhibition floor, Square Enix said that they discussed the possibility of an Xbox 360 version of the Microsoft.
Final Fantasy XIV is expected to be released sometime in 2010 - when have not been announced yet.
Motomu Toriyama says that the team will be better prepared for the next part of the series.
In an interview with Gamasutra said Final Fantasy XIII director Motomu Toriyama, the upcoming games in the Final Fantasy series will not be as linear as the thirteenth part. According to him, the HD consoles, which was why the game was so linear because of “the game took too long to develop otherwise. " Now that they have the basic programming and who knows what he is saying it - not surprisingly - will be much easier to include more cities and open landscapes.
The following is an excerpt from the interview:
“Personally, the Final Fantasies That I Have Worked on Have Been very story-driven, so in terms of the development I wanted to, of course, use my staff strengths Which där Those, " Toriyama said.
“I call it a bento box systems, Where You Have All Of The Different little things in there. So we begged minigames or towns were variable you were to talk to all the people of the town. But with the HD console You're Not Really variable to do that Because it takes so long to developement.
“Now That We Have That technology base . . . The next time you see a Final Fantasy, we Might Be variable to pack in more of Those That element existed in the Past. "
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